A lot of students lack basic skills as high schools students; the challenge is making them engaged in practicing these skills. The intention of this lesson is to “create an experience that is comfortable, creative, and fun,” which is explained by Martinez and Stager “What’s in a MakerSpace.” Students will play with the basics of coding needed to create webpages, games, and various other forms of technology that students use everyday as well as review basic math skills.Many of my students spend hours after school playing video games. Using coding to create gaming will be engaging because it is something students are passionate about already. During this process the students would be able to “create their own learning from beginning to end (Long, 2012).” They will need to construct their game from scratch after exploring and thinking of their possibilities. While playing each other’s games they will need to ask themselves questions about what is happening as well as provide feedback for their peers. They will then present their games to elementary students who are studying this curriculum at the time in order to give them an authentic audience.
The steps of the lesson and suggested resources are included in the video below. If you have any questions on what you see, feel free to contact me.
Scratch Coding Software
Conductive Material (optional)
Time needed: 4 class periods
1st Day(50 mins)
Explore Tutorials and How To’s (20 mins), Pick a Topic (5 mins), Work on Creating Game (20 mins), Discussion (5 mins)
2nd day (50 mins)
Work on Creating Game (35 mins), Play and Take Notes on Each Other’s Games (15 mins),
3rd Day (50 mins)
Share Feedback with Peers (15 mins), Fix and Finish Games (35 mins)
4th Day (50 mins)
Prepare to Share Game with Elementary Students (10 mins), Deliver and Instruct Elementary Students to Play Game (40 mins)
Students will practice the skills they need in disguise while developing skills of interest. Gaming has the possibility of addressing various topics that could be beneficial. Variations could include creating their own controllers, various game creating software, and multiple representations of their final project.
As a teacher, something to consider when working with this lesson would be knowing to stay on the sideline and let students work problems out for themselves. Doing this would help them improve communication with peers and other problem solving strategies. Following this lesson, students could also reflect and evaluate the methods they used.
Long, C. (2012) Teach Your Students to Fail Better with Design Thinking, Learning and Leading with Technology, February 2012.
Martinez, S. L., & Stager, G. S. (n.d.). Whats in a MakerSpace – WeAreTeachers. Retrieved July 22, 2014, from http://www.weareteachers.com/hot-topics/special-reports/how-the-maker-movement-is-transforming-education/what-s-in-a-makerspace